Developer: Philipp Stollenmayer
If the words minimalist and puzzler catch your interest, you will want to take a look at Okay?, a new game by the great indie developer Philipp Stollenmayer. Not only is the game itself great on its own but it also provides some interesting discussion points in regards to its business model.
But first, let us talk about the game for a bit. If you have ever played a game by this developer before (like Pancake – The Game or Sometimes You Die) then you will know what to expect from the art style. The minimalist art works fantastically in this case. All you have to do in this game is try to angle a ball so that it hits every shape in the screen. Once you hit a shape it will disappear into the void and the aim of each level is to make all of those shapes go away. The challenge comes from using the different properties of the shapes to your advantage. For example, the ball will bounce off the black shapes but will pass right through transparent ones.
And now on to the business model. Once you have played 20 levels of the game, a screen will pop up with a message from the developer saying that he hopes you like the game thus far. Immediately afterwards, a message will ask you to name the price you are willing to pay for the game. You can choose anything from zero to $8.99 at that point. If you choose zero, the game will ask for an App Store review whereas if you choose anything else you will simply have to pay up. Though this is not an entirely new idea, it is an interesting concept and I would love to see some numbers after a while.
If you liked what you heard about in this post, you can grab the game on iTunes right now. What do you think about this business model? Would you pay for more games if they followed this practice? Let us know in the comments!